Guiding Lights

Published on: Author: cxyz

Computers work because humans write instructions to tell them what to do. We are their guiding lights. The instructions are written as signs and symbols called code.

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Learning Intentions
I am learning to…

  • write instructions in the right order,
  • recognise and fix any problems with the instructions.

Success Criteria
I will be successful when I…

  • give correct instructions,
  • break my problem into small parts to solve it step by step,
  • record my instructions using symbols.

To do this I will…

Work with these resources: Robot Turtle Game; Bee; Bee-Bot Emulator; Bee-Bots.

Robot Turtle Game

  • The goal is to get your Robot Turtle to its marching coloured jewel.
  • When it is your turn you decide how you want your turtle to turn and move. You use Code Cards to show this.

Program a Bee-Bot 

  • Program your Bee-Bot to move around the Bee-Bot mat from place to place.
  • Your partner will tell you where you must go.

 

Bee-Bot Emulator xxxxxxxxxxxxxxxxxxxxxxxxx

Go to the Bee-Bot Emulator here.

  • Select a mat. There are 10. Try them all!
  • Practise moving your Bee-Bot around your mat.
  • Move the Bee-Bot in single moves and increase to combining instructions.

For the Teacher

Australian Curriculum Digital Technologies Years P-2

Learning Intentions
Students will learn to…

  • students identify how common digital systems (hardware and software) are used to meet specific purposes.
  • use digital systems to represent simple patterns in data in different ways.
  • design solutions to simple problems using a sequence of steps and decisions.

Success Criteria
Students will demonstrate their learning when they…

  • recognise and explore digital systems (hardware and software components) for a purpose,
  • recognise and explore patterns in data and represent data as pictures, symbols and diagrams,
  • follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems.