WALT – We Are Learning To…
understand that programming a computer is like giving directions to a person, except that computers aren’t as smart like people so must be given exact instructions
WILF – What I‘m Looking For…
to give instructions that are accurate and clear and do not require the receiver to have to fill in any gaps that might be missing.
Draw a Square
We do
- Give the teacher instructions to draw a square on the whiteboard. It must exactly match this square in size.
- Write a list of the instructions that produced the square.
You do (In pairs)
- Give your partner instructions to draw this triangle.
- Write a list of the instructions that produced the triangle.
- Now change roles and give your partner instructions to draw this hexagon.
- Write a list of the instructions that produced the hexagon.
Record your instructions on the Instructions Record Sheet.
Use this Angle Reference Sheet to help you work out the angles you need.
You do (individually)
Use the same type of careful instructions to use code to create snowflakes and patterns with Anna and Elsa. You will program with Blockly, which uses visual blocks that you can drag and drop to write programs.
- Watch the video first. It explains the work area.
- Follow the instructions on the screen.
- Use this Angle Reference Sheet to help you work out the angles you need.
Success Criteria
- Predict moves necessary to draw a shape.
- Convert movements into written instructions.
- Relate algorithms as programs.